This commit is contained in:
2024-10-27 18:43:35 +01:00
parent f1eec54972
commit e242f59c0b
5082 changed files with 66034 additions and 0 deletions

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[gd_scene load_steps=3 format=3 uid="uid://by4cti43klsp2"]
[ext_resource type="PackedScene" uid="uid://5bcs7peqaotp" path="res://scenes/Game/Background/parallax_background.tscn" id="1_ofe3s"]
[ext_resource type="Texture2D" uid="uid://csqkeotrgdjmn" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Forest of Illusion/Forest of Illusion Expansion Pack/Layers/tiles.png" id="2_dhtsg"]
[node name="Background" type="Node2D"]
[node name="ParallaxBackground" parent="." instance=ExtResource("1_ofe3s")]
[node name="ParallaxBackground2" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground2"]
[node name="Tiles" type="Sprite2D" parent="ParallaxBackground2"]
position = Vector2(575.5, 298.5)
scale = Vector2(1.99479, 2.57721)
texture = ExtResource("2_dhtsg")
[node name="Tiles2" type="Sprite2D" parent="ParallaxBackground2"]
position = Vector2(575.5, 349)
rotation = 3.14159
scale = Vector2(1.99479, 2.57721)
texture = ExtResource("2_dhtsg")

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extends ParallaxBackground
const scrolling_seed = 100
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
#scroll_offset.x -= scrolling_seed * delta

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[gd_scene load_steps=3 format=3 uid="uid://5bcs7peqaotp"]
[ext_resource type="Script" path="res://scenes/Game/Background/parallax_background.gd" id="1_8gnjn"]
[ext_resource type="Texture2D" uid="uid://pevtm2psr3ap" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Forest of Illusion/Forest of Illusion Expansion Pack/Layers/back.png" id="1_hlk2w"]
[node name="ParallaxBackground" type="ParallaxBackground"]
script = ExtResource("1_8gnjn")
[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
[node name="Back" type="Sprite2D" parent="ParallaxLayer"]
position = Vector2(575.5, 326.5)
scale = Vector2(1.99479, 2.37868)
texture = ExtResource("1_hlk2w")

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extends StaticBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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extends CharacterBody2D
signal hurt
@onready var player: CharacterBody2D = $"../../Player"
@onready var timer: Timer = $Deathcounter
const SPEED = 150
var inarea = false
var alive = true
func _physics_process(delta: float) -> void:
velocity.y += get_gravity().y * delta
if inarea and alive:
if player.global_position.x < self.global_position.x:
get_node("AnimatedSprite2D").flip_h = true
velocity.x -= SPEED * delta
elif player.global_position.x > self.global_position.x:
get_node("AnimatedSprite2D").flip_h = false
velocity.x += SPEED * delta
else:
velocity.x = 0
move_and_slide()
func _on_player_detection_body_entered(body: Node2D) -> void:
if body.name == "Player":
inarea = true
func _on_player_detection_body_exited(body: Node2D) -> void:
if body.name == "Player":
inarea = false
func _on_killingzone_body_entered(body: Node2D) -> void:
if body.name == "Player":
if player.global_position.y < self.global_position.y - 10 :
get_node("AnimatedSprite2D").play("death")
alive = false
timer.start()
elif alive:
print("HURT")
hurt.emit()
func _on_timer_timeout() -> void:
queue_free()

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[gd_scene load_steps=20 format=3 uid="uid://cwwrv2mwnu2q3"]
[ext_resource type="Texture2D" uid="uid://dqcyw3f15vsiq" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/hurt/hurt-sheet.png" id="1_t1n78"]
[ext_resource type="Script" path="res://scenes/Game/Enemy/enemy.gd" id="1_xbhdf"]
[ext_resource type="Texture2D" uid="uid://duhulhqkla6ar" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/idle/idle-preview.png" id="2_bhei3"]
[ext_resource type="Texture2D" uid="uid://15wural1fsr6" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Fiery Imp/jump/jump-preview.png" id="3_omigw"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_24tgy"]
radius = 8.0
height = 26.0
[sub_resource type="AtlasTexture" id="AtlasTexture_jmn8m"]
atlas = ExtResource("1_t1n78")
region = Rect2(0, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_168ap"]
atlas = ExtResource("1_t1n78")
region = Rect2(51, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_q0wcd"]
atlas = ExtResource("2_bhei3")
region = Rect2(0, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_5djji"]
atlas = ExtResource("2_bhei3")
region = Rect2(51, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_v7g0l"]
atlas = ExtResource("2_bhei3")
region = Rect2(102, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_pl311"]
atlas = ExtResource("2_bhei3")
region = Rect2(153, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_neu2a"]
atlas = ExtResource("3_omigw")
region = Rect2(0, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_fm5fc"]
atlas = ExtResource("3_omigw")
region = Rect2(51, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_tnvti"]
atlas = ExtResource("3_omigw")
region = Rect2(102, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmuno"]
atlas = ExtResource("3_omigw")
region = Rect2(153, 0, 51, 45)
[sub_resource type="AtlasTexture" id="AtlasTexture_lh0nl"]
atlas = ExtResource("3_omigw")
region = Rect2(204, 0, 51, 45)
[sub_resource type="SpriteFrames" id="SpriteFrames_hpwl4"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jmn8m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_168ap")
}],
"loop": true,
"name": &"death",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_q0wcd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5djji")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v7g0l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pl311")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_neu2a")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fm5fc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tnvti")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mmuno")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lh0nl")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_5ntll"]
radius = 156.003
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_o6lk6"]
height = 34.0
[node name="enemy" type="CharacterBody2D"]
script = ExtResource("1_xbhdf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_24tgy")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -23)
sprite_frames = SubResource("SpriteFrames_hpwl4")
animation = &"death"
autoplay = "idle"
frame_progress = 0.760876
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
position = Vector2(0, -10)
shape = SubResource("CircleShape2D_5ntll")
[node name="killingzone" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="killingzone"]
position = Vector2(0, -12)
shape = SubResource("CapsuleShape2D_o6lk6")
debug_color = Color(0.987816, 0.0454308, 0.255515, 0.42)
[node name="Deathcounter" type="Timer" parent="."]
wait_time = 0.6
[connection signal="body_entered" from="PlayerDetection" to="." method="_on_player_detection_body_entered"]
[connection signal="body_exited" from="PlayerDetection" to="." method="_on_player_detection_body_exited"]
[connection signal="body_entered" from="killingzone" to="." method="_on_killingzone_body_entered"]
[connection signal="timeout" from="Deathcounter" to="." method="_on_timer_timeout"]

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[gd_scene load_steps=28 format=3 uid="uid://cwhk7ysxws0s0"]
[ext_resource type="Script" path="res://scenes/Game/Player/player.gd" id="1_f437e"]
[ext_resource type="Texture2D" uid="uid://uobvqa86mtra" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/idle/spritesheet.png" id="2_r3s32"]
[ext_resource type="Texture2D" uid="uid://dsxamfhimcg4y" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/hurt/spritesheet.png" id="3_srffp"]
[ext_resource type="Texture2D" uid="uid://bua1m1rj2utkk" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/jump/spritesheet.png" id="4_ks4c0"]
[ext_resource type="Texture2D" uid="uid://bpiyhyvswfjcn" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/run/spritesheets.png" id="5_f3bx4"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dqyxk"]
atlas = ExtResource("3_srffp")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_xsbq4"]
atlas = ExtResource("3_srffp")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_vn7gu"]
atlas = ExtResource("2_r3s32")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_qmgau"]
atlas = ExtResource("2_r3s32")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_f50k5"]
atlas = ExtResource("2_r3s32")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_37eky"]
atlas = ExtResource("2_r3s32")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_4pd0r"]
atlas = ExtResource("2_r3s32")
region = Rect2(360, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_t0f3l"]
atlas = ExtResource("2_r3s32")
region = Rect2(450, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_7e1p8"]
atlas = ExtResource("2_r3s32")
region = Rect2(540, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_qinjk"]
atlas = ExtResource("2_r3s32")
region = Rect2(630, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_j3m0v"]
atlas = ExtResource("4_ks4c0")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_r8mn1"]
atlas = ExtResource("4_ks4c0")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_n5oix"]
atlas = ExtResource("4_ks4c0")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_kvbtk"]
atlas = ExtResource("4_ks4c0")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_edg0r"]
atlas = ExtResource("5_f3bx4")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_knuog"]
atlas = ExtResource("5_f3bx4")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_ftbig"]
atlas = ExtResource("5_f3bx4")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_ruuj8"]
atlas = ExtResource("5_f3bx4")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_v6bmq"]
atlas = ExtResource("5_f3bx4")
region = Rect2(360, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_rlkj5"]
atlas = ExtResource("5_f3bx4")
region = Rect2(450, 0, 90, 58)
[sub_resource type="SpriteFrames" id="SpriteFrames_fql3i"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqyxk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xsbq4")
}],
"loop": true,
"name": &"hurt",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vn7gu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qmgau")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f50k5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_37eky")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4pd0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t0f3l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7e1p8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qinjk")
}],
"loop": true,
"name": &"idle",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_j3m0v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r8mn1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n5oix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kvbtk")
}],
"loop": true,
"name": &"jump",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_edg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_knuog")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ftbig")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ruuj8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v6bmq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rlkj5")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gqjua"]
radius = 8.0
height = 24.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_f437e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(4, -19)
sprite_frames = SubResource("SpriteFrames_fql3i")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -11)
shape = SubResource("CapsuleShape2D_gqjua")
[node name="Camera2D" type="Camera2D" parent="."]
ignore_rotation = false
zoom = Vector2(1.6, 1.6)

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extends CharacterBody2D
const SPEED = 400.0
const JUMP_VELOCITY = -400.0
var jumped = false
@onready var animation = get_node("AnimatedSprite2D")
func _ready() -> void:
animation.play("idle")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
if animation.animation != "jump" : animation.play("jump")
elif is_on_floor():
if animation.animation == "jump" : animation.play("idle")
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction > 0:
if animation.animation == "idle" : animation.play("run")
animation.flip_h = false
elif direction < 0:
if animation.animation == "idle" : animation.play("run")
animation.flip_h = true
else:
if animation.animation == "run" : animation.play("idle")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
#if global_position.y > 700:
#print("DEAD")
move_and_slide()

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[gd_scene load_steps=28 format=3 uid="uid://cwhk7ysxws0s0"]
[ext_resource type="Script" path="res://scenes/Game/Player/player.gd" id="1_f437e"]
[ext_resource type="Texture2D" uid="uid://uobvqa86mtra" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/idle/spritesheet.png" id="2_r3s32"]
[ext_resource type="Texture2D" uid="uid://dsxamfhimcg4y" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/hurt/spritesheet.png" id="3_srffp"]
[ext_resource type="Texture2D" uid="uid://bua1m1rj2utkk" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/jump/spritesheet.png" id="4_ks4c0"]
[ext_resource type="Texture2D" uid="uid://bpiyhyvswfjcn" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Characters/Players/Squirrel/run/spritesheets.png" id="5_f3bx4"]
[sub_resource type="AtlasTexture" id="AtlasTexture_dqyxk"]
atlas = ExtResource("3_srffp")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_xsbq4"]
atlas = ExtResource("3_srffp")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_vn7gu"]
atlas = ExtResource("2_r3s32")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_qmgau"]
atlas = ExtResource("2_r3s32")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_f50k5"]
atlas = ExtResource("2_r3s32")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_37eky"]
atlas = ExtResource("2_r3s32")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_4pd0r"]
atlas = ExtResource("2_r3s32")
region = Rect2(360, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_t0f3l"]
atlas = ExtResource("2_r3s32")
region = Rect2(450, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_7e1p8"]
atlas = ExtResource("2_r3s32")
region = Rect2(540, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_qinjk"]
atlas = ExtResource("2_r3s32")
region = Rect2(630, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_j3m0v"]
atlas = ExtResource("4_ks4c0")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_r8mn1"]
atlas = ExtResource("4_ks4c0")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_n5oix"]
atlas = ExtResource("4_ks4c0")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_kvbtk"]
atlas = ExtResource("4_ks4c0")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_edg0r"]
atlas = ExtResource("5_f3bx4")
region = Rect2(0, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_knuog"]
atlas = ExtResource("5_f3bx4")
region = Rect2(90, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_ftbig"]
atlas = ExtResource("5_f3bx4")
region = Rect2(180, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_ruuj8"]
atlas = ExtResource("5_f3bx4")
region = Rect2(270, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_v6bmq"]
atlas = ExtResource("5_f3bx4")
region = Rect2(360, 0, 90, 58)
[sub_resource type="AtlasTexture" id="AtlasTexture_rlkj5"]
atlas = ExtResource("5_f3bx4")
region = Rect2(450, 0, 90, 58)
[sub_resource type="SpriteFrames" id="SpriteFrames_fql3i"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqyxk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xsbq4")
}],
"loop": true,
"name": &"hurt",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_vn7gu")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qmgau")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f50k5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_37eky")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4pd0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t0f3l")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7e1p8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qinjk")
}],
"loop": true,
"name": &"idle",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_j3m0v")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_r8mn1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n5oix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_kvbtk")
}],
"loop": true,
"name": &"jump",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_edg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_knuog")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ftbig")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ruuj8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v6bmq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rlkj5")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gqjua"]
radius = 8.0
height = 24.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_f437e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(4, -19)
sprite_frames = SubResource("SpriteFrames_fql3i")
animation = &"idle"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -11)
shape = SubResource("CapsuleShape2D_gqjua")

11
scenes/Game/floor.gd Normal file
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extends CollisionShape2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

178
scenes/Game/world.tscn Normal file

File diff suppressed because one or more lines are too long

12
scenes/Main/main.gd Normal file
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extends Node2D
func _on_quit_pressed() -> void:
get_tree().quit()
func _on_play_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/Game/world.tscn")

36
scenes/Main/main.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://dj6mfxvovjlr8"]
[ext_resource type="Script" path="res://scenes/Main/main.gd" id="1_yctla"]
[ext_resource type="Texture2D" uid="uid://dh0b1ghx4jn8s" path="res://assets/Sunny Land Collection Files/Sunny Land Collection Files/Assets/Environments/Colorful Environment/Preview.png" id="2_0hl46"]
[node name="Main" type="Node2D"]
script = ExtResource("1_yctla")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="Preview" type="Sprite2D" parent="ParallaxBackground"]
position = Vector2(576.5, 323)
scale = Vector2(4.48828, 3.65909)
texture = ExtResource("2_0hl46")
[node name="Play" type="Button" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 138.0
offset_top = 183.0
offset_right = 356.0
offset_bottom = 282.0
grow_horizontal = 2
grow_vertical = 2
text = "Play"
[node name="Quit" type="Button" parent="."]
offset_left = 790.0
offset_top = 444.0
offset_right = 1026.0
offset_bottom = 559.0
text = "Quit"
[connection signal="pressed" from="Play" to="." method="_on_play_pressed"]
[connection signal="pressed" from="Quit" to="." method="_on_quit_pressed"]