Files
BeastBound/scripts/bullet.gd
2024-10-26 13:34:01 +02:00

22 lines
421 B
GDScript

extends Area2D
const SPEED = 500
const RANGE = 500
var travelled_distance = 0
func _physics_process(delta: float) -> void:
var direction = Vector2.RIGHT.rotated(rotation)
position += direction * SPEED * delta
travelled_distance += SPEED * delta
if travelled_distance > RANGE:
queue_free()
func _on_body_entered(body: Node2D) -> void:
queue_free()
if body.has_method("take_damage"):
body.take_damage()