Files
BeastBound/scripts/gun.gd
2024-10-26 13:51:02 +02:00

21 lines
544 B
GDScript

extends Area2D
func _physics_process(delta: float) -> void:
var enemies_in_range = get_overlapping_bodies()
if enemies_in_range.size() > 0:
var closest_target = enemies_in_range.front()
look_at(closest_target.global_position)
func shoot():
const BULLET = preload("res://scenes/bullet.tscn")
var new_bullet = BULLET.instantiate()
new_bullet.global_position = %shootingPoint.global_position
new_bullet.global_rotation = %weponPivot.global_rotation
%shootingPoint.add_child(new_bullet)
func _on_timer_timeout() -> void:
shoot()