22 lines
421 B
GDScript
22 lines
421 B
GDScript
extends Area2D
|
|
|
|
const SPEED = 500
|
|
const RANGE = 500
|
|
|
|
var travelled_distance = 0
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var direction = Vector2.RIGHT.rotated(rotation)
|
|
position += direction * SPEED * delta
|
|
|
|
travelled_distance += SPEED * delta
|
|
|
|
if travelled_distance > RANGE:
|
|
queue_free()
|
|
|
|
|
|
func _on_body_entered(body: Node2D) -> void:
|
|
queue_free()
|
|
if body.has_method("take_damage"):
|
|
body.take_damage()
|