[gd_scene load_steps=3 format=3 uid="uid://d65w0p8s6dv4"] [ext_resource type="Texture2D" uid="uid://cxnqvliar8e6v" path="res://sprites/objects/chest_01.png" id="1_pwf4c"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_j04xx"] size = Vector2(14, 12.5) [node name="Chest" type="StaticBody2D"] [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(0, -6) texture = ExtResource("1_pwf4c") region_enabled = true region_rect = Rect2(0, 0, 15.8215, 16) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -6) shape = SubResource("RectangleShape2D_j04xx")