extends CharacterBody2D signal health_depleted var health = 100.0 const DAMAGE_RATE = 5.0 func _physics_process(delta): var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down") velocity = direction * 200 move_and_slide() var overlappong_mobs = %Hurtbox.get_overlapping_bodies() if overlappong_mobs.size() > 0 : health -= DAMAGE_RATE * overlappong_mobs.size() * delta %ProgressBar.value = health if health <= 0.0: health_depleted.emit()