extends Node2D func spawn_mob(): var new_mob = preload("res://scenes/enemy.tscn").instantiate() %PathFollow2D.progress_ratio = randf() new_mob.global_position = %PathFollow2D.global_position add_child(new_mob) func _on_timer_timeout() -> void: spawn_mob() func _on_player_health_depleted() -> void: %GameOver.visible = true get_tree().paused = true