Mostly health

This commit is contained in:
2024-10-26 13:34:01 +02:00
parent b2105d3f62
commit 40b841e7af
12 changed files with 295 additions and 5 deletions

27
scenes/bullet.tscn Normal file
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@ -0,0 +1,27 @@
[gd_scene load_steps=4 format=3 uid="uid://4uk2iyn5fef2"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_5kpin"]
[ext_resource type="Texture2D" uid="uid://ds114lnkh1ydj" path="res://sprites/objects/projectile.png" id="2_ugbet"]
[sub_resource type="CircleShape2D" id="CircleShape2D_m137n"]
radius = 5.09902
[node name="bullet" type="Area2D"]
top_level = true
rotation = 0.815342
collision_mask = 3
script = ExtResource("1_5kpin")
[node name="Projectile" type="Sprite2D" parent="."]
position = Vector2(-4.28308, -1.28656)
rotation = 0.00146517
scale = Vector2(0.296997, 0.352615)
texture = ExtResource("2_ugbet")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2.18388, -2.05686)
rotation = -2.34336
scale = Vector2(1, 1)
shape = SubResource("CircleShape2D_m137n")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://c3i6a6ji8i1q8" path="res://scenes/player.tscn" id="1_fwjx1"] [ext_resource type="PackedScene" uid="uid://c3i6a6ji8i1q8" path="res://scenes/player.tscn" id="1_fwjx1"]
[ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_gd2n3"] [ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_gd2n3"]
[ext_resource type="PackedScene" uid="uid://d65w0p8s6dv4" path="res://scenes/chest.tscn" id="2_u0oqr"] [ext_resource type="PackedScene" uid="uid://d65w0p8s6dv4" path="res://scenes/chest.tscn" id="2_u0oqr"]
[ext_resource type="PackedScene" uid="uid://cw2jmrfd0fivj" path="res://scenes/enemy.tscn" id="4_7i7ld"] [ext_resource type="PackedScene" uid="uid://cw2jmrfd0fivj" path="res://sprites/characters/enemy.tscn" id="4_7i7ld"]
[node name="Game" type="Node2D"] [node name="Game" type="Node2D"]
@ -22,9 +22,68 @@ offset_right = 1124.0
offset_bottom = 637.0 offset_bottom = 637.0
color = Color(0.726739, 0.942318, 0.74966, 1) color = Color(0.726739, 0.942318, 0.74966, 1)
[node name="Enemy" parent="." instance=ExtResource("4_7i7ld")] [node name="Enemies" type="Node" parent="."]
[node name="Enemy" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(29, 37) position = Vector2(29, 37)
[node name="Enemy2" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-183, 47)
[node name="Enemy4" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-246, -63)
[node name="Enemy5" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-73, 63)
[node name="Enemy6" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-106, -135)
[node name="Enemy7" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(106, 154)
[node name="Enemy8" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(307, 50)
[node name="Enemy9" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(276, 177)
[node name="Enemy10" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-1, 269)
[node name="Enemy11" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-176, 259)
[node name="Enemy12" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-374, 203)
[node name="Enemy13" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-391, 54)
[node name="Enemy14" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-561, 22)
[node name="Enemy15" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-496, -164)
[node name="Enemy16" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-361, -299)
[node name="Enemy17" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-187, -364)
[node name="Enemy18" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(107, -366)
[node name="Enemy19" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(245, -234)
[node name="Enemy20" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(314, -53)
[node name="Enemy3" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(65, -107)
[node name="player" parent="." instance=ExtResource("1_fwjx1")] [node name="player" parent="." instance=ExtResource("1_fwjx1")]
position = Vector2(-86, -60) position = Vector2(-86, -60)

20
scenes/gun.gd Normal file
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@ -0,0 +1,20 @@
extends Area2D
func _physics_process(delta: float) -> void:
var enemies_in_range = get_overlapping_bodies()
if enemies_in_range.size() > 0:
var closest_target = enemies_in_range.front()
look_at(closest_target.global_position)
func shoot():
const BULLET = preload("res://scenes/bullet.tscn")
var new_bullet = BULLET.instantiate()
new_bullet.global_position = %shootingPoint.global_position
new_bullet.global_rotation = %weponPivot.global_rotation
%shootingPoint.add_child(new_bullet)
func _on_timer_timeout() -> void:
shoot()

34
scenes/gun.tscn Normal file
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@ -0,0 +1,34 @@
[gd_scene load_steps=4 format=3 uid="uid://woincqnmbsax"]
[ext_resource type="Texture2D" uid="uid://d0heqigxyqlxk" path="res://sprites/objects/pistol.png" id="1_s3jta"]
[ext_resource type="Script" path="res://scenes/gun.gd" id="1_tnui5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_bfjrk"]
radius = 251.149
[node name="gun" type="Area2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1_tnui5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-7, 2)
shape = SubResource("CircleShape2D_bfjrk")
[node name="weponPivot" type="Marker2D" parent="."]
unique_name_in_owner = true
[node name="Pistol" type="Sprite2D" parent="weponPivot"]
position = Vector2(15, -2.5)
scale = Vector2(0.207111, 0.291078)
texture = ExtResource("1_s3jta")
[node name="shootingPoint" type="Marker2D" parent="weponPivot/Pistol"]
unique_name_in_owner = true
position = Vector2(30.3333, -10.1852)
[node name="Timer" type="Timer" parent="."]
wait_time = 0.3
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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@ -1,7 +1,8 @@
[gd_scene load_steps=11 format=3 uid="uid://c3i6a6ji8i1q8"] [gd_scene load_steps=15 format=3 uid="uid://c3i6a6ji8i1q8"]
[ext_resource type="Texture2D" uid="uid://dl1pu82xwqw3m" path="res://sprites/characters/player.png" id="1_6xeiv"] [ext_resource type="Texture2D" uid="uid://dl1pu82xwqw3m" path="res://sprites/characters/player.png" id="1_6xeiv"]
[ext_resource type="Script" path="res://scripts/playerscript.gd" id="1_sty7f"] [ext_resource type="Script" path="res://scripts/playerscript.gd" id="1_sty7f"]
[ext_resource type="PackedScene" uid="uid://woincqnmbsax" path="res://scenes/gun.tscn" id="3_2dsng"]
[sub_resource type="AtlasTexture" id="AtlasTexture_0xuex"] [sub_resource type="AtlasTexture" id="AtlasTexture_0xuex"]
atlas = ExtResource("1_6xeiv") atlas = ExtResource("1_6xeiv")
@ -57,6 +58,24 @@ animations = [{
radius = 5.0 radius = 5.0
height = 18.0 height = 18.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vrmo8"]
radius = 7.0
height = 22.0
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ax0mg"]
bg_color = Color(0.664164, 0, 0.0638879, 1)
corner_radius_top_left = 1
corner_radius_top_right = 1
corner_radius_bottom_right = 1
corner_radius_bottom_left = 1
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vh4rv"]
bg_color = Color(0, 0.724967, 0.216409, 1)
corner_radius_top_left = 1
corner_radius_top_right = 1
corner_radius_bottom_right = 1
corner_radius_bottom_left = 1
[node name="player" type="CharacterBody2D"] [node name="player" type="CharacterBody2D"]
script = ExtResource("1_sty7f") script = ExtResource("1_sty7f")
@ -65,8 +84,31 @@ position = Vector2(0, -8)
sprite_frames = SubResource("SpriteFrames_gatfb") sprite_frames = SubResource("SpriteFrames_gatfb")
animation = &"idle" animation = &"idle"
autoplay = "idle" autoplay = "idle"
frame_progress = 0.0176069 frame_progress = 0.491158
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -9) position = Vector2(0, -9)
shape = SubResource("CapsuleShape2D_4lp1q") shape = SubResource("CapsuleShape2D_4lp1q")
[node name="Gun" parent="." instance=ExtResource("3_2dsng")]
position = Vector2(0, -7)
[node name="Hurtbox" type="Area2D" parent="."]
unique_name_in_owner = true
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
position = Vector2(0, -9)
shape = SubResource("CapsuleShape2D_vrmo8")
debug_color = Color(0.821755, 0.152326, 0.89675, 0.42)
[node name="ProgressBar" type="ProgressBar" parent="."]
unique_name_in_owner = true
offset_left = -13.0
offset_top = -25.0
offset_right = 14.0
offset_bottom = -20.0
theme_override_styles/background = SubResource("StyleBoxFlat_ax0mg")
theme_override_styles/fill = SubResource("StyleBoxFlat_vh4rv")
value = 100.0
show_percentage = false

21
scripts/bullet.gd Normal file
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@ -0,0 +1,21 @@
extends Area2D
const SPEED = 500
const RANGE = 500
var travelled_distance = 0
func _physics_process(delta: float) -> void:
var direction = Vector2.RIGHT.rotated(rotation)
position += direction * SPEED * delta
travelled_distance += SPEED * delta
if travelled_distance > RANGE:
queue_free()
func _on_body_entered(body: Node2D) -> void:
queue_free()
if body.has_method("take_damage"):
body.take_damage()

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@ -1,8 +1,14 @@
extends CharacterBody2D extends CharacterBody2D
var health = 5
@onready var player = get_node("/root/Game/player") @onready var player = get_node("/root/Game/player")
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
var direction = global_position.direction_to(player.global_position) var direction = global_position.direction_to(player.global_position)
velocity = direction * 50 velocity = direction * 50
move_and_slide() move_and_slide()
func take_damage():
health -= 1
if health == 0:
queue_free()

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@ -1,7 +1,20 @@
extends CharacterBody2D extends CharacterBody2D
signal health_depleted
var health = 100.0
const DAMAGE_RATE = 5.0
func _physics_process(delta): func _physics_process(delta):
var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down") var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = direction * 200 velocity = direction * 200
move_and_slide() move_and_slide()
pass
var overlappong_mobs = %Hurtbox.get_overlapping_bodies()
if overlappong_mobs.size() > 0 :
health -= DAMAGE_RATE * overlappong_mobs.size() * delta
%ProgressBar.value = health
if health <= 0.0:
health_depleted.emit()

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