Mostly health
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@ -1,7 +1,20 @@
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extends CharacterBody2D
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signal health_depleted
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var health = 100.0
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const DAMAGE_RATE = 5.0
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func _physics_process(delta):
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var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
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velocity = direction * 200
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move_and_slide()
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pass
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var overlappong_mobs = %Hurtbox.get_overlapping_bodies()
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if overlappong_mobs.size() > 0 :
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health -= DAMAGE_RATE * overlappong_mobs.size() * delta
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%ProgressBar.value = health
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if health <= 0.0:
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health_depleted.emit()
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