Mostly health
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@ -1,8 +1,14 @@
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extends CharacterBody2D
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var health = 5
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@onready var player = get_node("/root/Game/player")
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func _physics_process(delta: float) -> void:
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var direction = global_position.direction_to(player.global_position)
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velocity = direction * 50
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move_and_slide()
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func take_damage():
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health -= 1
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if health == 0:
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queue_free()
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