Random enemy spawn

This commit is contained in:
2024-10-26 13:51:02 +02:00
parent 40b841e7af
commit 2e2e0c4468
6 changed files with 56 additions and 84 deletions

57
scenes/enemy.tscn Normal file
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@ -0,0 +1,57 @@
[gd_scene load_steps=9 format=3 uid="uid://cw2jmrfd0fivj"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_lkhbv"]
[ext_resource type="Texture2D" uid="uid://dopuijjnd0opy" path="res://sprites/characters/slime.png" id="1_xgtjh"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8hrfx"]
atlas = ExtResource("1_xgtjh")
region = Rect2(0, 0, 32, 37)
[sub_resource type="AtlasTexture" id="AtlasTexture_gm427"]
atlas = ExtResource("1_xgtjh")
region = Rect2(32, 0, 32, 37)
[sub_resource type="AtlasTexture" id="AtlasTexture_m13qv"]
atlas = ExtResource("1_xgtjh")
region = Rect2(64, 0, 32, 37)
[sub_resource type="AtlasTexture" id="AtlasTexture_vtdp4"]
atlas = ExtResource("1_xgtjh")
region = Rect2(96, 0, 32, 37)
[sub_resource type="SpriteFrames" id="SpriteFrames_igl3y"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8hrfx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gm427")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m13qv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vtdp4")
}],
"loop": true,
"name": &"idle",
"speed": 6.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_x0h3l"]
radius = 5.0
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 3
script = ExtResource("1_lkhbv")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_igl3y")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.290664
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_x0h3l")

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@ -1,14 +1,18 @@
[gd_scene load_steps=5 format=3 uid="uid://d0g87756ww650"]
[ext_resource type="Script" path="res://scripts/game.gd" id="1_a1yc7"]
[ext_resource type="PackedScene" uid="uid://c3i6a6ji8i1q8" path="res://scenes/player.tscn" id="1_fwjx1"]
[ext_resource type="Script" path="res://scripts/game_manager.gd" id="1_gd2n3"]
[ext_resource type="PackedScene" uid="uid://d65w0p8s6dv4" path="res://scenes/chest.tscn" id="2_u0oqr"]
[ext_resource type="PackedScene" uid="uid://cw2jmrfd0fivj" path="res://sprites/characters/enemy.tscn" id="4_7i7ld"]
[sub_resource type="Curve2D" id="Curve2D_ipwxi"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, -741, -452, 0, 0, 0, 0, 539, -445, 0, 0, 0, 0, 533, 354, 0, 0, 0, 0, -737, 354, 0, 0, 0, 0, -724, -429)
}
point_count = 5
[node name="Game" type="Node2D"]
[node name="GameManager" type="Node" parent="."]
script = ExtResource("1_gd2n3")
position = Vector2(678, 366)
script = ExtResource("1_a1yc7")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = -1
@ -22,108 +26,61 @@ offset_right = 1124.0
offset_bottom = 637.0
color = Color(0.726739, 0.942318, 0.74966, 1)
[node name="Enemies" type="Node" parent="."]
[node name="Enemy" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(29, 37)
[node name="Enemy2" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-183, 47)
[node name="Enemy4" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-246, -63)
[node name="Enemy5" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-73, 63)
[node name="Enemy6" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-106, -135)
[node name="Enemy7" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(106, 154)
[node name="Enemy8" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(307, 50)
[node name="Enemy9" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(276, 177)
[node name="Enemy10" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-1, 269)
[node name="Enemy11" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-176, 259)
[node name="Enemy12" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-374, 203)
[node name="Enemy13" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-391, 54)
[node name="Enemy14" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-561, 22)
[node name="Enemy15" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-496, -164)
[node name="Enemy16" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-361, -299)
[node name="Enemy17" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(-187, -364)
[node name="Enemy18" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(107, -366)
[node name="Enemy19" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(245, -234)
[node name="Enemy20" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(314, -53)
[node name="Enemy3" parent="Enemies" instance=ExtResource("4_7i7ld")]
position = Vector2(65, -107)
[node name="player" parent="." instance=ExtResource("1_fwjx1")]
position = Vector2(-86, -60)
position = Vector2(-91, -50)
[node name="Camera2D" type="Camera2D" parent="player"]
position = Vector2(1, -7)
zoom = Vector2(3, 3)
[node name="Path2D" type="Path2D" parent="player"]
position = Vector2(91, 50)
curve = SubResource("Curve2D_ipwxi")
[node name="PathFollow2D" type="PathFollow2D" parent="player/Path2D"]
unique_name_in_owner = true
position = Vector2(-741, -452)
rotation = 0.0054687
[node name="Node" type="Node" parent="."]
[node name="Chest" parent="Node" instance=ExtResource("2_u0oqr")]
position = Vector2(-109, -43)
position = Vector2(515, 401)
[node name="Node2" type="Node" parent="."]
[node name="Chest" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(-136, 14)
position = Vector2(742, 272)
[node name="Chest2" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(-125, 76)
position = Vector2(439, 269)
[node name="Chest3" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(-40, 31)
position = Vector2(403, 384)
[node name="Chest4" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(62, 74)
position = Vector2(834, 451)
[node name="Chest5" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(113, 28)
position = Vector2(718, 411)
[node name="Chest6" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(156, 87)
position = Vector2(826, 356)
[node name="Chest7" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(143, -58)
position = Vector2(821, 247)
[node name="Chest8" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(51, -29)
position = Vector2(735, 170)
[node name="Chest9" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(-16, -78)
position = Vector2(614, 175)
[node name="Chest10" parent="Node2" instance=ExtResource("2_u0oqr")]
position = Vector2(-166, -81)
position = Vector2(342, 171)
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(-85, -67)
zoom = Vector2(2, 2)
[node name="Timer" type="Timer" parent="."]
wait_time = 0.3
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

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@ -1,20 +0,0 @@
extends Area2D
func _physics_process(delta: float) -> void:
var enemies_in_range = get_overlapping_bodies()
if enemies_in_range.size() > 0:
var closest_target = enemies_in_range.front()
look_at(closest_target.global_position)
func shoot():
const BULLET = preload("res://scenes/bullet.tscn")
var new_bullet = BULLET.instantiate()
new_bullet.global_position = %shootingPoint.global_position
new_bullet.global_rotation = %weponPivot.global_rotation
%shootingPoint.add_child(new_bullet)
func _on_timer_timeout() -> void:
shoot()

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@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://woincqnmbsax"]
[ext_resource type="Texture2D" uid="uid://d0heqigxyqlxk" path="res://sprites/objects/pistol.png" id="1_s3jta"]
[ext_resource type="Script" path="res://scenes/gun.gd" id="1_tnui5"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="1_tnui5"]
[sub_resource type="CircleShape2D" id="CircleShape2D_bfjrk"]
radius = 251.149